


These generals, which can be commanded separately from their troops, have possession of unique ancillaries, which can be looted once they are killed. For instance, Lü Bu's Red Hare can be captured and used by other generals. Generals can engage in a one-versus-one dueling, which ends when one of them dies or flees. Each general has different classes and specialties, granting their units with both active and passive buffs.

The team introduces the concept of " guanxi" to the game, in which each general will form social connections and relationships with other characters. Viewing concepts like "obligations, reciprocity, and trust" as important virtues, these generals have unique personalities and desires that players need to cater to. If their demands are not met, their happiness rating will drop and this may lead to various repercussions for players. Unlike previous Total War games in which characters seldom interact with each other, the generals featured in the game are actively forming relationships with the characters they meet throughout the campaign. This adds a strategic layer to the game in which players need to understand these generals before making any decisions. The first mode, "Romance", is based on the novel Romance of the Three Kingdoms, in which generals are gifted with nearly superhuman strength. Another mode, "Records", based on Records of the Three Kingdoms, presents a more historically authentic version. In Records, the generals have their powers removed and they can no longer be commanded separately, in addition to changing certain equipment in-game to be more historically authentic. The game begins in 190 AD, in which the once glorious Han dynasty is on the verge of collapse. The new emperor, Emperor Xian, enthroned at the age of eight, was manipulated by the warlord Dong Zhuo, whose oppressive rule leads to chaos.
